Exploration in Dom5 is a perfect example of the studio’s idiosyncratic mechanics and unique perspective. If Illwinter pays any attention to trends in modern strategy game design, it’s hard to find much evidence of it. So, how does Dom5 present itself to someone new to the series? Can a mere mortal like me decipher the mechanics and get sucked in?ĭominions 5 is a game that marches to the beat of its own drum. The Dominions series has a reputation for complexity and inscrutability, the kind that tends to either fascinate or terrify the uninitiated. If that sounds relatively straightforward, don’t be fooled. Instead, the races and nations are fantastical versions of our own religions, history, and mythology come to life. You won’t find any Tolkien inspired races here. There are straightforward human nations, lands ruled by giants and the descendants of angels, demonspawn, lizardmen, and underwater creatures straight out of a H.P. In order to make your dreams of godhood a reality, you will take control of one of the many and varied nations in the game. The goal of the game is to spread your dominion (get it?) as far and wide as possible, fend off the other pretenders in the game, and ascend to become the supreme being – the god of all gods – of the world of Dominions. The player takes on the role of a “Pretender,” an immortal magical being that is the chosen god for one of the many nations (read: factions) featured in the game. With Dominions 5 ( Dom5 ), Illwinter has brought the full force of four previous titles as well as 15 years of development and fine tuning to bear for the latest entry in the series, and it shows – if you know where to look. As a longstanding indie darling, the magnum opus of Illwinter Game Design has long been the poster child for iterative design: more the product of small adjustments over time and continuous development than a series of leaps and bounds.
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